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Not saying it can't be done with the right game and the right engine and the right rendering tricks, I'm saying it's not generally going to happen if realism is the goal. In fact, you could say that PSVR support is kind of a blessing and a curse. There’s a moment, the first time you play Ace Combat 7 in VR, where you look out of the side of your fighter jet and see the island.
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PSVR works great for what it is, but what it is is a VR headset attached to hardware that's not really capable of making proper use of it in *most games that are aiming to present realistic (and thus very demanding) visuals. Unfortunately, however, Ace Combat 7 does have one major flaw. Taking Virtual Flight In Ace Combat 7: Skies Unknown On PSVR. Ace Combat 7 is heavily reduced on the Playstation Store so you can take to the skies at a. Really, I wouldn't even attempt to play this kind of game in VR without at least a 1070 or 980. We even took the Playstation 4’s PSVR version for a spin, which made it even more of a blast. As a result, they have to seriously gimp the games visuals to render the scene twice at once, a major problem for a game series that prides itself on Forza level recreations of vehicles (planes in this case.) A quick to the point review of Ace Combat 7 on PlayStation4, tested with PSVR, regular controller, and the HOTAS 4 flight stick. Can't get away with fancy upscaling either because the screen is so close to your eyes that it will be *painfully* obvious. Best Buy has honest and unbiased customer reviews for Ace Combat 7: Skies Unknown Standard Edition - PlayStation 4, PlayStation 5.
ACE COMBAT 7 PSVR PRO
VR needs 60FPS or better or it'll make you sick, even more so with a flight game, and the PS4 Pro is only really capable of 1080p/60. Even assuming i had a VR headset (I don't) why would it be a good thing that the only version with VR support is the weakest of the VR systems? Princess_Pilfer 1620d ago (Edited 1620d ago )